This is a community maintained wiki. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. With 48 CAS present, the bonus would be +22.2%. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Air technology - Hearts of Iron 4 Wiki - Paradox Wikis Does this work ? 1.4K. The maximum penalty without doctrine is 35% at 100% air superiority. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Support companies are typically very cheap and provide strong bonuses to your divisions. Bombs enemy ships. They get attacked by 91 CAS planes every 8[12] hours. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Jump to navigation Jump to . Anti-air capabilities are averaged across all divisions including the reserve. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Als. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. If so what priority should they be given compared to other aircraft? Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. You miss 'em when you don't have them, especially multiplayer. With the new update (DLC?) supposedly this was fixed in v1.9.1 in an. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Strategic bomber: Destroys enemy buildings, e.g. . If yes, then what's the point in picking the day bombing branch unless you really. What is better: large or small divisions? Wings can be split or multiple wings of the same type merged into one in the air base view. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). There are many battalion types in the game. from air doctrines) only for that mission type get applied to the wing for that mission. Reply. An air wing may be assigned up to one ace only. Heavy fighters are more effective than light fighters in this role. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? How so? Their lower agility however means that they will struggle against regular fighters. Transport plane: Deploys paratroopers and drops supplies. This item will only be visible in searches to you, your friends, and admins. Please see the. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Most air operations work on the scale of strategic regions. Logistics strike. They may get targeted by naval anti-air. As mines are laid, some mines will graphically become visible on the map. How to use nukes in Hearts of Iron 4 | PCGamesN Create an account to follow your favorite communities and start taking part in conversations. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. In the . It is possible to have a 1940 plane at the start of 1939! Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. So a compromise between those effects is 20-30 CW. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. They can perform Port Strike and Naval Strike air missions. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Solution? Is it worth building strategic bombers? All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Some missions will always fly. Is there a template that negates this, other than the Ancient CAS? Averaged over a long time, they will shoot down planes every time they are attacked. Enabling pilot exercises will disable all other missions. Steam Community :: Guide :: The Ultimate Guide to Division Templates Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. It can be useful if your competing with the AI for war score as bombing gives a lot of it. For a better experience, please enable JavaScript in your browser before proceeding. Mission efficiency bonuses (e.g. Scout plane: Provides intel on enemy troop compositions. They can perform Close Air Support, Naval Strike, and Port Strike air missions. Interception. New comments cannot be posted and votes cannot be cast. 90% -> 99%. I composed the music for the Battle for the Bosphorus pack. Or if you just love roleplaying with night bombings then yes!!! Destroys ships that lie in port. Through Corpo di Truppe Volontarie focus. Available for: Fighter, Heavy Fighter, Jet Fighter. Pushing with infantry and CAS often works against a weak enemy. Has anyone tried Convoy Raiding with Subs? Is it worth it? And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. Create an account to follow your favorite communities and start taking part in conversations. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. The CAS frontage of a battle can be filled by planes from multiple friendly wings. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. I didn't know they targeted Airbases first. hoi4 isn't an easy game, people opt to play it . TAC bombers have a horrendous strat bombing stat. I love tac bombers. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Another fun fact is that this is in global hours, but day/night is calculated in local hours. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. Example below: As the UK player, there is 60% intel about Italy's air force. Are strategic bombers worth building? : r/hoi4 - reddit.com within the strategic region by clicking on the proper button. A division consists of 5 combat regiments and 5 support companies. A new air wing is deployed from the air base screen. They said they have fixed this for the 1.4 update but it should still play a large role. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Press F1 to switch to it if you're using another view. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Press question mark to learn the rest of the keyboard shortcuts. All rights reserved. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Typically, the ratio of attacking planes to fleet frontage is 1:1. See, PDXCON A wing with more planes than can join its highest priority battle can split to join multiple battles. Does this modifier work ? They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. I didn't know they targeted Airbases first. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. 1 reply 0 retweets 3 likes. Though expensive, they can be well-worth the cost. If you spot a mistake then you are welcome to fix it. Once a new air wing is created, it will take several days for the planes to arrive at the air base. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. The colors and interpretation of the colors is listed in the table below. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. Cripple that economy. Wings of 500 bomb the shit out of any zone. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Port strike. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. Permanent link; Page information; Ad Space Strategic bomber. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Naval bombers en masse are ridiculous. State anti-air can also reduce air superiority in an air region. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. you can target certain structures with your strategic bombers. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Drops supply from the air to units without supply, preventing attrition to your units. When attacking ships, the probability is [13]. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. This page was last edited on 21 February 2023, at 12:35. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. They are still devastating in multiplayer once you get enough of them. To make it even better, could you add all plane/tank module names in text as well? Decreased soft attack, hard attack, breakthrough and defense. Single player no, multi yes. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). [14], Available for: Fighter (needs to be unlocked by country rule). Also, is producing lots of naval bombers and putting them on naval strike . Intel advantage + air superiority can go from 25% to 40% bonus. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. 28% comes from the spy network (2 agents in Italy). From Hearts of Iron 4 Wiki. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Attacking an enemy province in bad weather or bad terrain. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Medium tanks have good armor and low cost. Questions, Paradox For modules, try to get more defense, without compromising range too much. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Putting 2 factories on transport planes should be sufficient for your logistical needs. None of the plane's attributes have an influence on the effectiveness of anti-air. The more planes you fly over a state, the faster you will reach the maximum. Yeah. That's actually what the US and Britain did prior to D-Day. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Taking the country after that was a breeze. Do you like to use Strat bombers, . Strategic bombers can be fought in the air by fighters.