Removes one trait and adds another. Used in the province scope.id = Affect the specified province. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. The amount of experience gained when the admiral spots an enemy fleet. Changes the currently playing soundtrack. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. Playing as Germany and have successfully defeated France and the UK. Executes contained effects on a random country that meets the limit and borders the country this is contained in. Changes the country leader's description. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. Mana in this usage means political power, stability, war support, and other values in the topbar. Information, Frequently Asked Creates a new dynamic country, akin to ones used in civil wars. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. The effects here must be used within a character scope. Multiple can be defined.technology = Which technology the bonus applies to. UPDATE: Cheat does not work with the >1.10 version of the game. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. Enables an ability that can be used by the unit leader in combat. x = The X position of the entity. Sets the collaboration in TAG with the scoped country. modifier = The relation modifier to add. In state scope, the country that owns the state. Optional, defaults to false. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. Removes the subject status between the target and the current scope. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Sets the current stability value for the current scope. army_intel = How much army intel to add. Teleports all armies in the specified state if the owner of the armies meets the condition. Adds the specified combat buff to the current unit leader. states_filter = { }A trigger block checked for the state that must be met to be transferred to the breakaway. slot = The slot where to remove the advisor slot from. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. A value of 1 sets the technology. Sets the column on which the trait is located. Makes everything regarding agencies instant. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). Has a unique ideology icon. Each file in there contains localisation keys with values that actually appear in-game assigned to them. character = The character to transfer. priority = The priority the template receives in receiving supplies. No by default. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Character scope:large = The sprite used as a country leader. Adds a province modifier to the specified provinces in this state. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. Toggles the special game rules for the current scope in diplomacy towards the specified country only. Privacy Policy. Deprecated. I tried using the command from the wiki, but it didn't work. Switches to play no country at all, and no longer shows messages or pauses the game. Now use 'add_latest_equipment 1000 Matilda LP Mk. Optional. num_provinces = The number of provinces used in the state. Optional. hsv: The command converts HSV to RGB. Deletes the specified division template and all units using it for the current scope. advisor = { }Advisor role definition Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. The character slot can be the character's name or id. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. IV'. instant = Whether to instantly give a tech instead of a bonus or not. Applies a division-scoped trigger block that must be met for the unit to be modified. Is cleared once execution ends (i.e. the same coordinate system that the map uses. }. These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Can be chained indefinitely as PREV.PREV. To create a custom console command, the scripted effect's name should begin with d_. amount = How much decryption to add in flat numbers. This part is about the new . They are a one-time change to the current condition of the game, without the ability to have a lasting effect. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. The experience required in order to assign this trait to a unit leader. trait = The trait to add. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. ws [<amount>] ws 50. Decides which advisor slot gets used by the. province = { Interactive corporate website. Necessary for a balance of power to appear. Optional. How often does the combat view give a random sound? Executes contained effects on every country that meets the limit and has any core states controlled by the country this is contained in. The equipment must be unlocked by the producer for the effect to succeed. Allow Traits. Creates a commander for the current scope with the specified attributes. In. If they agree, we get the following for each subject: trait = The trait to remove. Without transfering troops, the annexed country's divisions' equipment is lost. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. This item will only be visible in searches to you, your friends, and admins. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. For more information, please see our Useful if a trigger within has no tooltip. localization = The localization key for the modifier. Optional. relation = The relation to change.active = Whether the relation is started or broken. Kills the country leader of the designated ideology for the current scope. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. Adds defense skill to the current unit leader. Where triggers do not need to be repeatedly checked. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. However, operatives are not considered characters and are still created with the create_operative_leader effect. Makes the specified trait mutually exclusive with the other trait, making it impossible to pick if that one was selected and drawing the arrows in the menu. Optional. There is a specific list of effects that can instantly change the game. At the moment no, I don't think so. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). Espaol - Latinoamrica (Spanish - Latin America). Only necessary in 1.11 and beyond. province = { planning_skill = The planning skill of the leader. end_civil_wars = Will end any civil wars the subject is subject to. Defines the effects that would be executed on the unit leader when the trait is removed. HOI4 Cheats. Defaults to false. In events, this refers to the country that sent the event. modifier = The opinion modifier to remove. The effect does nothing if the country exists. Adds experience to selected Leader/General/Admiral, add_equipment(ae) [] []. Displays a localized key in the effect tooltip. template_counter = The icon used by the division as an integer. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. debug = yes can be added to meta effects. can_be_fired = no assigns the advisor as impossible to fire manually. Does not add the idea. Creates a naval leader for the current scope with the specified attributes. Optional. Does not support. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Adjusts the number of research slots the current scope has. Adds the specified medal to the latest entry within the unit's history. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. Toggles debug display of normals/bounding boxes/collision. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] value = The value to add. The add will occur before the removal of the old idea. Removes the specified idea from the current scope. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. Enables Border War status for the current state. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version.