Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Has same description as the original relic item, no idea what it does if anything. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. You can choose one creature at a time to concentrate on a pulsating beat of its heart. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Im writing this guide to save people the time and effort of testing to figure out []. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. They can enhance your character's skills, racial abilities, class abilities, or other statistics, enabling you to further customize them. There is no hard timer. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. I will try to update this later. This effect stacks up to 3 times and persists for 1d4 rounds. Act 3 - First Retriever - Padded Armor/Shirt. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 1 The owner can activate this item once per day. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Thanks for making it. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Pathfinder: Wrath of the Righteous - The Last Sarkorians.
Pathfinder: Wrath of the Righteous - How to Romance Queen Galfrey Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. The creature is staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round.
More Relic Info - Nexus Mods :: Pathfinder: Wrath of The Righteous If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. The affected creature suffers 1d4 unholy damage for each scorch. Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Pathfinder: Wrath of the Righteous Mythic Path Abilities Guide, Pathfinder: Wrath of the Righteous Secret Ending (Ascension Achievement Guide), Pathfinder: Wrath of the Righteous Enigma Puzzle Solution. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Crusade, crusade, crusade, and drives your foes into the abyss. This effect lasts 1d3 rounds. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Queen's Gratitude. Option 1- +3, grants ferocity as per the universal monster rule. Instead it deals (1d6 + 1 per two caster levels) points of damage. Multiple applications of this effect dont stack. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Is it possible to add the names of the completed items to the list? If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Thats all we are sharing today in Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Todeshund, Your email address will not be published. "Notes for the Storyteller" is a . Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved.
Relics Of The Past - Let's Play Pathfinder: Wrath of the Righteous - 15 Option 3 +2 enhancement bonus to intelligence. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. This bonus can stack up to +5. Bugged. If you're on the Lich path, you can raise her and add her to your party. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage (This one currently shows up as null when moused over in crusade mode.).
Pathfinder Wrath of the Righteous Wiki | Official P:WotR Wiki Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Effects dont stack. Please see the. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. The creature is staggered and loses 1 hit point each round. By clicking View Page, you affirm that you are at least eighteen years old. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. 20d6 damage on first sneak attack per enemy anyone?). Home Guides Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide September 22, 2021 3 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). 6250gp,+3, Adamantine,On kill summon demon 1x per fight. A successful saving throw negates the blindness and halves the damage. You can find them throughout the game by completing different quests,. Manually download the mod archive (.zip), and install it through UMM. They also gain a +10 competence bonus on lore (nature)skill checks. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). You have total concealment against the outsider under this effect. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. They also gain a +2 circumstance bonus on attack rolls against this target. Option 2 +3, radiant. There are a few attack events and enemy armies will come at you, but I have not found as of yet, a hard timer. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. This weapon also has an 18-20 critical threat range. 20 units per day. Option 1- +3, grants ferocity as per the universal monster rule. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. 20d6 damage on first sneak attack per enemy anyone?). Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Greater rods can be used with spells of 9th level or lower. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. By carefully nursing the Crusade effort, the army will bounce back strong and healthy. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. The Lost Relic is a quest in Pathfinder: Kingmaker . Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Instead it deals (1d6 + 1 per two caster levels) points of damage. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. You become immune to fire damage, but gain weakness to cold and holy damage. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Under its effect, all your fire spells deal additional 2d6 unholy damage. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 2 You bound a part of your soul to the ring. You also get a +1 insight bonus to AC against outsider creatures. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it.