Anything that increases endurance loss will probably get you killed. Can be overcome when you build up your stealth skills. First aid is not. Traits Traits are attributes or behaviors that effect how your character interacts with the world. In order to start playing, your points must have a total of 0. Kinda boring to sit through, though. You gain a form of 'Brave' after surviving long enough. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. Sleepyhead 1/5. Increases fuel consumption by 100%. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. Consider stout and fit if you don't have the points. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} Note: the ratings are aimed towards new players on default settings. It does make the early game a lot easier, though. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. It cancels out their negatives. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. It's entirely unnecessary. For experienced players this can actually be a positive-ish trait once you get past the early game. Feeble, weak - by training strength. Though its hard to justify taking for 8 points. While the power is still working throughout the world you can get water from any kitchen or bathroom, after the power and water have been cut off of course you can boil water using a campfire to make it drinkable. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Slow Healer (doesn't really matter; also don't get hurt), High Thirst (water is trivial unless you have month-long drought), Underweight (just gorge yourself on perishable food before the power goes out), Smoker (this is a positive trait disguised as a negative one), Prone to Illness (free points; just don't sit out in the rain naked for hours), Hearty Appetite (food isn't much of a problem and you need to eat enough calories to maintain a healthy weight anyway), Conspicuous (it makes you more likely to be spotted, but zombies are doing lots of spot checks anyway so it doesn't matter much), Weak Stomach (you shouldn't be eating bad food regardless, so this is free points), Short Sighted (it's broken and only decreases your foraging radius), Cowardly (unless you're going up against giant hordes panic isn't really an issue, and Beta Blockers are plentiful), Slow Reader (it's annoying but not bad, you just spend more time fast-forwarding in your base). The XP boost to nimble is great, as it levels extremely slowly on its own. How did you find the list? A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. But even then, you dont have to read books too often when you are leveling your character. In order to survive, you do have to put in a little more effort, but you earn more points in return. 25% slower xp gain with weapons. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. Looking through the list, I think you got them all. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. Take fast learner instead. Just sleep through the nights or carry a flashlight, its that easy. Despite this it is still a very significant issue with stealth, yes. Runner: 3/5. Here you will find what we consider the best positive traits to choose in Project Zomboid. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. 4 & 5- Always worth considering when making a new character. The most expensive traits in the game, but often essential to survival. The bonus to crafted structures is nice too but not a major selling point. Cat's Eyes 2/5 Not bad per se, just not worth the points. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. Just confirming what you stated about keen hearing. It is 99% the answer to all these posts. Ranking All Negative Traits in Project Zomboid (More Traits Edition) Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. In particular it allows you to get away with medium-to-low strength. For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. https://discord.gg/theindiestone, Press J to jump to the feed. Useful for stealth, but you can always just stop moving to avoid making sound. While water will shut off during the first month of the game, it's easy to find . Avoid. I was aiming for it to be a basic guide for new players, a lot of the stats (like you mentioned with claustrophobic) can be more/less useful to experienced players. Water is easy to obtain. Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. What pacifist actually does is lower the experience gain for weapon-related skills. You will wake up close to tired. Can I Survive in Project Zomboid with ALL the NEGATIVE Traits? | Ep 1 Short Sighted only affects foraging radius and makes no difference to actual perception sight. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Must have for people wanting to use axes as their main weapon. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. Negative Traits That Can Go Away :: Project Zomboid General Discussions Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. Thanks for posting your list! Avoid this like the plague. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} Best of all you get a whole 6 points at your disposal to spend. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. This means driving through bushes, towing vehicles, and having to life-or-death plow through zombies, will fail horribly. Before posting try the sledgehammer. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. Luckily this is manageable as long as you have a steady supply of cigarettes. Project Zomboid Anxious Explained and How to Fix it - Build 41 Its also very cheap considering the bonus. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. Positive traits in Project Zomboid give players a specific advantage. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. Don't have to mash the accelerator all the time. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. lose = to misplace or get rid of something ("How did you lose the keys?"). Same thing with under/overweight. Basically anything you can put stuff in to. Best Negative Traits (Tier List) - Project Zomboid - 1gamerdash ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. Valve Corporation. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. 142. This will get you killed. Will hurt your stealth a bit, but not too much. Also prevents you from using the radio for weather/helicopter event warnings. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} First Aid is such a brokenly bad skill it shouldn't even be in the game currently. If an attack is blocked the damage is simply negated. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. Avoid. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? Plus the fact that each of them gives you 10 whole points to spend on skills is wild. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Which negative traits do you guys usually pick? Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. Athletic is non negotiable. Now I just avoid the weight traits to get athletic; but for combat characters I'm going fire officer all the way now. and the bonus to build times and construction strength are great too. These two are weird. Traits - PZwiki Keen Hearing: 3/5 simply because it's very useful and pretty much guarantees you'll never be caught offguard by a zombie behind you (at least as long as you're not fast-forward, but even then I think it auto-slows-down). Negative Traits That Can Go Away :: Project Zomboid Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. There really isnt a best build for the game. Keep up the good work. Play deaf, it's 12 free points. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. Pacifist + fast learner combo is broken. Never found a lack of food to be an issue personally. But let me convince you why pacifist is a good choice. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Yes. I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. After about a week in-game you wont be struggling from this anymore. Reduces risk of getting a cold by 90%! Project Zomboid Best Negative Traits Tier List - Get Droid Tips Solid option for people wanting to live off the grid. Smokes have always been pretty easy to find in Project Zomboid. ._38lwnrIpIyqxDfAF1iwhcV{background-color:var(--newCommunityTheme-widgetColors-lineColor);border:none;height:1px;margin:16px 0}._37coyt0h8ryIQubA7RHmUc{margin-top:12px;padding-top:12px}._2XJvPvYIEYtcS4ORsDXwa3,._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px}._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{background-position:50%;background-repeat:no-repeat;background-size:100%;height:54px;width:54px;font-size:54px;line-height:54px}._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4,.icon._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4{filter:blur()}.eGjjbHtkgFc-SYka3LM3M,.icon.eGjjbHtkgFc-SYka3LM3M{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px;background-position:50%;background-repeat:no-repeat;background-size:100%;height:36px;width:36px}.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4,.icon.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4{filter:blur()}._3nzVPnRRnrls4DOXO_I0fn{margin:auto 0 auto auto;padding-top:10px;vertical-align:middle}._3nzVPnRRnrls4DOXO_I0fn ._1LAmcxBaaqShJsi8RNT-Vp i{color:unset}._2bWoGvMqVhMWwhp4Pgt4LP{margin:16px 0;font-size:12px;font-weight:400;line-height:16px}.icon.tWeTbHFf02PguTEonwJD0{margin-right:4px;vertical-align:top}._2AbGMsrZJPHrLm9e-oyW1E{width:180px;text-align:center}.icon._1cB7-TWJtfCxXAqqeyVb2q{cursor:pointer;margin-left:6px;height:14px;fill:#dadada;font-size:12px;vertical-align:middle}.hpxKmfWP2ZiwdKaWpefMn{background-color:var(--newCommunityTheme-active);background-size:cover;background-image:var(--newCommunityTheme-banner-backgroundImage);background-position-y:center;background-position-x:center;background-repeat:no-repeat;border-radius:3px 3px 0 0;height:34px;margin:-12px -12px 10px}._20Kb6TX_CdnePoT8iEsls6{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-bottom:8px}._20Kb6TX_CdnePoT8iEsls6>*{display:inline-block;vertical-align:middle}.t9oUK2WY0d28lhLAh3N5q{margin-top:-23px}._2KqgQ5WzoQRJqjjoznu22o{display:inline-block;-ms-flex-negative:0;flex-shrink:0;position:relative}._2D7eYuDY6cYGtybECmsxvE{-ms-flex:1 1 auto;flex:1 1 auto;overflow:hidden;text-overflow:ellipsis}._2D7eYuDY6cYGtybECmsxvE:hover{text-decoration:underline}._19bCWnxeTjqzBElWZfIlJb{font-size:16px;font-weight:500;line-height:20px;display:inline-block}._2TC7AdkcuxFIFKRO_VWis8{margin-left:10px;margin-top:30px}._2TC7AdkcuxFIFKRO_VWis8._35WVFxUni5zeFkPk7O4iiB{margin-top:35px}._1LAmcxBaaqShJsi8RNT-Vp{padding:0 2px 0 4px;vertical-align:middle}._2BY2-wxSbNFYqAy98jWyTC{margin-top:10px}._3sGbDVmLJd_8OV8Kfl7dVv{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;margin-top:8px;word-wrap:break-word}._1qiHDKK74j6hUNxM0p9ZIp{margin-top:12px}.Jy6FIGP1NvWbVjQZN7FHA,._326PJFFRv8chYfOlaEYmGt,._1eMniuqQCoYf3kOpyx83Jj,._1cDoUuVvel5B1n5wa3K507{-ms-flex-pack:center;justify-content:center;margin-top:12px;width:100%}._1eMniuqQCoYf3kOpyx83Jj{margin-bottom:8px}._2_w8DCFR-DCxgxlP1SGNq5{margin-right:4px;vertical-align:middle}._1aS-wQ7rpbcxKT0d5kjrbh{border-radius:4px;display:inline-block;padding:4px}._2cn386lOe1A_DTmBUA-qSM{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:10px}._2Zdkj7cQEO3zSGHGK2XnZv{display:inline-block}.wzFxUZxKK8HkWiEhs0tyE{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button);cursor:pointer;text-align:left;margin-top:2px}._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0{display:none}.yobE-ux_T1smVDcFMMKFv{font-size:16px;font-weight:500;line-height:20px}._1vPW2g721nsu89X6ojahiX{margin-top:12px}._pTJqhLm_UAXS5SZtLPKd{text-transform:none} /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. Can be annoying having to eat so often, though. Every single trait rated : r/projectzomboid - reddit.com Stay aware of your surroundings and it wont be a problem. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . It's a complete joke as-is. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. You can just eat more or less and eventually it will be free points. You call it a "waste of points" yet for some reason still give it a 2. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. Expensive, though. I always take wakeful so I have more time for zombie stomping in a day. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Related: Best Positive Traits in Project Zomboid Build 41. It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. Kind of a niche case but worth mentioning. Create an account to follow your favorite communities and start taking part in conversations. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. Maintenance is great though. Its that easy. All Project Zomboid Traits Ranked - msn.com Whenever a zombie performs an attack the player has a chance to block it. Oh, you mean in game? the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. I really dislike playing with this perk, but it isnt entirely detrimental. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Keep that in mind. Again you probably don't know how detection works in the game. But at that point you might as well give your character 2 extra points in the settings. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. Overpriced but underrated IMO. Tldr get outdoorsman if you get prone to illness and thin skinned. Because of this, it's an easy +2 point that can go towards a decent positive trait. No brainer. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Very useful for finding Axes and Sledgehammers. So even if it was hard to level it would still be bad. To achieve this, you will need to balance out positive traits with negative ones. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. Still, if your character is the farmer of the group and will stay mostly out of the action, a thin-skinned hemophobic will give you plenty of points to spend on some great perks in the positive traits side. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. I mostly based the ratings on standard settings and aimed at new players. Gardener: 1/5. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. Then you will already have a extra point or two into your category of choice from this. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. The effects of this trait will eventually get better and better as you play through the game.