2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them.
Only use Blast on a status primer.
Warframe: Quick Start Guide Blast is created by combining Heat and Cold.
It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. When you use a puncture weapon against an armoured target you do more damage and vice versa. Sign up for a new account in our community. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? ((100 + 50) * 10 / 100 = 15). The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good.
Warframe Epitaph Guide - How to Obtain, Craft, and Best Builds Toxin ignores Shields and doesn't get the same praise that Slash gets. Caps at 75% reduced accuracy at x10 stacks. Slash only shows its mettle when armor levels get high and that doesn't take very long. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Option 2: Secondary stat increaseonthe IPS mods. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. generally they aren't too helpful, because for whatever reason, they max out at just +60%. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. WARFRAME Wiki is a FANDOM Games Community. New Movie News, Movie Trailers & upcoming Movie Reviews. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . which is why in my suggestion, there would be effectsthat bypasses armour and shields.
New Impact to Slash Mods Hot or Not?! - Warframe Update 29.10 - YouTube Sign up for a new account in our community. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. It has no damage modifiers or unique status effects. Close. It would also ruin Hunter Munitions. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . super heavy Slash weighted), but honestly they're still not very good. Puncture is generally the better damage type since it only deals less damage to shields. 0 coins. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Endo Required To Max It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe They are the physical elements of the game. ), You need to be a member in order to leave a comment. https://www.warframe.com/droptables Warframe is a popular third-person shooter video game developed and published by Digital Extremes. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Enemies will get tankier just by scaling health. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore).
All Warframe Damage Types, Explained - Pro Game Guides In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Out of every elemental damage type, Blast is arguably the worst. The simplest solution would simply be to buff the IPS mods with secondary stats. Covering the hottest movie and TV topics that fans want. +30% Impact The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Combined elements are created by applying two or more simple elements onto a weapon. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. are the mods that increase damage to certain enemy types worth it like expel corpus? However, this is a total guess, I personally have never used them at all. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. Radiation is the result of combining Heat and Electricity. I am not quite sure about Serration. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Unable to move or attack for 3 seconds. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. Toxin is also a solid choice for fighting unarmored Grineer. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. The Synoid Helicor deals the most impact damage of the hammer-type weapons. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. This mod does not have a description in the Polish Warframe Client. Reloads are faster while sprinting, even more so in Gauss hands. Can be obtained from transmututation Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). It's not without its flaws though. So here it is, my suggestion to address IPS. 5
Puncture vs. Impact vs. Slash :: Warframe General Discussion Only to then have the community complain that they want harder content. personal preference, I suppose. Impact
The Devouring Cut | Hemorrhage Slash Laetum - Overframe You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Edit Preferences
as well as just because you have one and you 2020 Digital Extremes Ltd. All rights reserved. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon Espaol - Latinoamrica (Spanish - Latin America). That was what I was looking for. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. How to leave a lasting impression on the enemy. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Only Physical damage type worth a damn is Slash. Learn everything about Warframe's Ash. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. User account menu. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. 100 Slash will deal 42.
4 Forma Tiberon Prime Build by GameHasWeirdNames - Slash tiberon It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). The fact that people stay away from impact weapons if they can is a great example. Sourced from official drop table repository. Gas is created by combining Heat and Toxin. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. but the community still wants their OP status. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. ( (100 + 50) * 10 / 100 = 15) Has no effect on the other damage types, including elementals. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. Classic and satisfying dish with garlic, lemon, and rosemary. Including stuff like enemies that are affected by this or that, etc. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. same with reload/fire rate mods. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. ok, and from your experience, when does a corrosive build become useless? Gas clouds require Faction Mods and high base damage to deal respectable damage. Sad too because I already lvled up some of them thinking I was going to need them. Void damage is reserved for Operator Amps and the Xaku Warframe. This weapon has impressively high base damage and slash damage. He is currently a Freelance writer for TheGamer and Game Rant. Simply selecting the proper config for the occasion ~ been working well for me so far. Enemies cannot recharge their shields naturally while Magnetized. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon.
100% Hemocyte/Eidolon/Lephantas Armor Strip - Overframe Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. All rights reserved. This chance is doubled when the weapon's fire rate is below 2.5. but all three increase Elemental Damage, so i guess. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time.
Impact, Puncture, Slash: Warframe Damage Rundown (2020) 'Warframe' Duviri Paradox TennoCon Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. It's a design problem when Bleed tics deal more damage than Puncture damage. Introduced it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Exactly 50% of its IPS damage is Slash, so it will not split bodies. Obtained From: Sister Liches. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. 1XIV. At low levels, all damage types are actually quite equal and do what DE intended. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). 1 . A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Single Element: +25% Update 11.0 (2013-11-20) Posted by 5 years ago. The only I/P/S damage mod worth equipping is Accelerated Blast. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. sooner or later, Slash will be nerffed againor become useless against enemies. Duviri isn't just another open world - it's an entirely new way to experience Warframe. with negative impact riven, you can make whipclaw to be slash-puncture only. Credits Required To Max Impact: Impact Damage is one of the three physical damage types. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Slash only shows its mettle when armor levels get high. As armor reaches infinity, damage approaches 0, with the exception of Bleed. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. You need to be a member in order to leave a comment. Most builds in Warframe take advantage of the Hunter Mods in some way. You rarely see Radiation used in high-level content except for status primers and niche builds. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Status Effects General The status effect of Impact damage is Stagger. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate.